Replace pickRandomQuestionId (empty pool → unresolvable q_default_daily fallback)
with pickDailyQuestionId(date): computes today's weekday mode (mirrors the client
DailyModeResolver.DOW_DEFAULTS, FROZEN) and deterministically indexes the free
daily pool by epochDay % poolSize — the SAME question the free client would pick,
now assigned server-side.
Fixes two things at the root:
- The daily 'questions' pool was empty, so every couple got q_default_daily, which
the client can't resolve → each device fell back to its own local selection
(the DQ-MISMATCH-001 class; the client half was pinned to the free pool in C1).
- Partners in different time zones computed different device-local weekdays and got
different questions; a single server-assigned id makes both devices identical.
Firestore 'questions' seeded with the 75 free daily_fun_mc weekday questions (ids
match the client asset DB so getQuestionById resolves them). Pool fetched once and
filtered in memory — no composite index needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Waiting-on-partner screen: 'Send a little nudge 💜' button (shown while the
partner is still playing, not once it's your turn) reusing the generic
thinking-of-you callable (10/day, quiet-hours-safe server-side); one-shot
Toast on result incl. friendly rate-limit copy. Verified live: nudge →
partner_activity push landed on the partner.
- Per-game banner copy: YOUR_TURN/RESULTS in-app banner now branches on gameType
('Your turn — guess their answers' for How Well, 'only mutual yeses ever show'
for Desire Sync, etc.) instead of one generic line; mirrored in the Cloud
Function's partner_completed_part push (yourTurnBody). Verified live.
- Accessibility: merged contentDescription on the This or That MatchScoreBadge
('You matched on N of M') and the How Well score ring Canvas ('You guessed N
of M correctly') — both were split/Canvas visuals invisible to TalkBack.
Unit + functions typecheck green; assembleDebug clean. Server copy change needs
a functions deploy (bundled with the C1 finish-guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Challenges catalog: hide the 🔒 Premium badge once the couple has premium
(A-003b; matches the Play hub's showPremiumBadge pattern). Verified live
both directions under an authorized grant/revoke cycle.
- Game banner lifecycle (BANNER-LIFE-001): entering a session's screen now
consumes any banner pointing at it (GamePromptController.consumeForSession
wired into ActiveGameSessionMonitor.enter), and activity from a DIFFERENT
session may replace a stale persistent banner. Verified live: no banner on
reveal; stale RESULTS banner replaced by a new session's prompt.
- Waiting/join screen: says 'Your turn — {name} already played their part'
for the non-starter once a first part landed (new partHasFinished mapped
from partFinishNotifiedAt; completedByUsers only fills at reveal). Session
observe mapping now also carries completedByUsers/joinedByUsers.
- How Well results: matched-row colors are now a theme-aware container+content
pair (dark mode was near-invisible: fixed pale-green container under
onSurfaceVariant text).
- Date Match: top card fully opaque — next card's text no longer bleeds
through (was alpha 0.96).
- functions: don't send 'X finished — see your results!' for abandoned/quit
sessions (status flips to completed with empty completedByUsers; a real
completion always has both uids). Found live when a quit triggered a false
banner. Needs deploy (bundled with C4).
Unit + functions suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Game answer listeners (ToT/HowWell/DesireSync): close(err) instead of
swallowing snapshot errors, + .catch in each VM's observeReveal surfacing a
retryable ERROR (GameCopy.SYNC_ERROR + retrySync re-attach) — games no longer
hang on WAITING forever on listener failure (GAME-HANG-001; matches the
Wheel/Capsule sources' established pattern).
- Daily question: paired fallback pool is now premium-INDEPENDENT so both
partners always resolve the same deterministic question; viewer-premium pools
broke the couple contract when entitlement state differed or flipped mid-day
(DQ-MISMATCH-001, reproduced live: partners answered different questions).
- Daily reveal: humanize raw option-id fallbacks so slugs never render
(DQ-SLUG-001, e.g. 'fake_awards_should_be_mandatory').
- assignDailyQuestion.ts: replace hardcoded CST_OFFSET_HOURS=-6 with DST-safe
Intl America/Chicago helpers (DST-001) + 5 regression tests (CDT/CST labeling,
6PM reveal instant, spring-forward round-trip).
Verified live 2-device: identical daily question on both partners post-fix;
ToT full loop 5/5 reveal regression clean. Unit 244 + functions 58 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Change the 5 https.onCall handlers from `data: any` to
`data: Record<string, unknown>`, so payload fields are `unknown` and must go
through the existing validators rather than being implicitly-typed. No behavior
change (every field was already validated); tsc + 53 function tests green.
Left as-is deliberately: `catch (err: unknown)` narrowing (churn, marginal) and
the untyped Tink handles in wrapReleaseKeyCallable (the crypto lib ships no types).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tracked dist output rebuilt to match src (aggregateOutcomeStats export +
aggregateOutcomes module), keeping the deployed bundle in sync with source.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
aggregateOutcomeStats (scheduled) rolls up per-couple check-in deltas
(couples/{id}/outcomes/day_30|60|90) into the "X% feel closer in N weeks" stat
WITHOUT reading any E2EE content — only the self-reported deltas.
Privacy: counts/percentages only (no couple id or individual scores);
minimum-cohort suppression (N<50 → window omitted, no percentages); EXPORT-ONLY
via the top-level aggregate_stats collection, now explicitly deny-all in
firestore.rules (owner reads via console).
Pure aggregate()/extractCoupleOutcome() unit-tested incl. below-threshold
suppression + a no-PII assertion (6 tests); rules deny client read/write of
aggregate_stats (2 tests). Full functions 53/53, rules 121/121.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- DateIdea gains sponsored/sponsorName/externalUrl (native, clearly-labeled ads
— no tracking SDK).
- FirestoreDateIdeaDataSource reads the server-curated date_ideas collection
(defensive: malformed docs skipped, https-only externalUrl); DateMatchRepo
serves remote first, falling back to the shipped static seed when empty/failed
so the feature always has content. Fallback verified live (Date Match renders
the seed) + unit-tested (remote-present / empty / failure).
- Date card shows a "Sponsored · <name>" pill and a "Learn more" link (opened via
the system browser, https-only, no click IDs).
- Local admin seeder (functions/scripts/seedDateIdeas.ts + date_ideas_seed.json,
generated from the Kotlin seed + 1 sponsored example) — idempotent by id, has a
--dry-run; NOT a deployed endpoint. Verified: 38 docs upserted to the emulator,
1 sponsored, tsc builds.
Owner: run the seeder against prod (GOOGLE_APPLICATION_CREDENTIALS) to populate
date_ideas; add real sponsor content.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- New Cloud Function: onEntitlementChanged (Firestore onWrite on entitlements/premium) — edge-triggered inactive→active, notifies the OTHER partner so couple-shared unlock isn't silent
- New notification type SUBSCRIPTION_CHANGED → routes to SUBSCRIPTION
- AnswerRevealViewModel: re-issue markRevealed if best-effort failed (offline/transient) so partner_opened_answer push eventually fires
- firestore.rules: harden users/{uid} update allowlist (defense-in-depth; no live hole)
- 18 new brand glyph vector drawables (drawable-nodpi/)
- SettingsScreen / PlayHubScreen / WaitingForPartnerScreen: swap Material icons for new brand glyphs
- ClaudeQA docs + Future.md updated