Populates question.pack_id (build_db.py). The column was plumbed end to end
(question.pack_id -> QuestionEntity.packId -> Question.packId) but was NULL for
all 3811 rows, so content had no pack identity. Bundled packs now carry one —
the logical id a pack declares in metadata (daily ships as category
daily_fun_mc but is logically daily_single_choice_weekly_v1), else its category
id. This is the hook a purchased/imported pack needs: it becomes just another
pack_id in the same table rather than a special case. No schema or behaviour
change; identity hash unchanged.
Fixes two regressions the rebuilt db exposed, both latent for the same reason:
every category previously carried the placeholder icon_name "question", which
masked them. Packs now declare real Material icon names (shield, forum, paid).
1. Category glyphs. categoryGlyphStyle keyed on `iconName ?: categoryId`, so
icon_name won. Material names are a different vocabulary from this file's
keys, so 22 of 23 categories fell through to the default star. The curated
per-category glyph now wins, with icon_name as the fallback — which is also
what gives an imported pack a real glyph, since its category_id will not be
listed here but its declared icon_name resolves. Added the Material aliases
and the two unmapped categories (quality_time, daily_fun_mc).
2. Pack library chips. metadataLabels() rendered the raw icon_name as a
user-facing tag, producing chips like "Chat Bubble Outline". It was only ever
invisible because the list filtered the single value "Question". icon_name is
a rendering detail, not a topic, so the chip is gone; access remains.
Verified live on both fixtures (dark 5554 / light 5556): distinct correct glyphs
(Boundaries warning, Communication chat, Rebuilding Trust shield, Sex & Desire
heart-outline), no leaked chips, and the new Quality Time pack browsable with
150 questions and a calendar glyph. Unit tests green, 0 FATAL.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Regenerates app/src/main/assets/database/app.db with the fixed build_db.py, so
the app finally ships the current question catalog. The db had drifted far from
the JSON source of truth: 6103 -> 3811 questions (the intentional 150-cap trim),
+150 quality_time (a category the app could not show at all), and daily 500 ->
511 — the 11 wildcards, whose feature (DailyModeResolver) was built but had zero
content in the db, so wildcard days were dark. Identity hash is unchanged
(7e7d78fc...), schema untouched, so no migration is involved.
Scale labels now actually render. The db stored snake_case answer_config while
the app's only parser (QuestionMapper.parseAnswerConfig) reads camelCase, so
optString("minLabel","") resolved to "" and the scale UI fell back to bare
numbers. The rebuild emits the shape the parser reads.
Adds AssetDatabaseVerifyTest (androidTest): Room opens the asset lazily, so an
app that launches proves nothing about it — the bundled db is only validated on
first DB touch, and a bad one crashes every user on a fresh install. The test
forces a real open via openHelper.readableDatabase (triggering the copy +
identity/schema check) and asserts content, no orphan category_ids, integer
depth, and the camelCase scale contract. Verified 4/4 green on a clean install
on throwaway emulator 5558; the 5554/5556 fixtures were never touched.
Also stops shipping ~6MB of dead weight: app.db.bak_q4 and app.db.bak_q5 were
tracked inside assets/, and everything under assets/ is packaged into the APK.
build_db.py was making it worse by writing its backup next to the db; backups
now go to build/db-backups/ (gitignored, outside the packaged tree) and the
stale ones are removed. APK now contains only assets/database/app.db.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
build_db.py could not produce a shippable app.db and would have crashed the
app on first launch. It created only 2 tables (Question, QuestionCategory)
while AppDatabase declares 4 entities, and it never wrote room_master_table.
Since createFromAsset runs with no migrations and no destructive fallback,
Room validates strictly against identity hash 7e7d78fc... — so the output was
guaranteed to fail. Hence the standing "never run build_db.py" rule; the tool
had drifted from the schema it feeds.
Schema is now taken from Room's own exported schema
(app/schemas/app.closer.data.local.AppDatabase/1.json, via room.schemaLocation)
rather than hand-written DDL: all 4 entity tables + indices + the identity row
are created from it, so the script follows future schema changes automatically.
Verified the output's PRAGMA table_info/index_list is identical to the shipped
known-good db for all 5 tables, with a matching identity hash.
Also fixes the answer_config contract. The app's only parser
(QuestionMapper.parseAnswerConfig) reads camelCase keys, but the shipped db
stores snake_case and the old script emitted a third shape again — so scale
labels silently resolved to "" (the UI then shows bare numbers) and written
max_length was ignored. The authoring JSON stays snake_case per
QUESTION_SCHEMA.md; translating to the parser's shape is now this script's job.
Content problems are now hard failures instead of silent corruption. Previously
a JSON parse error or missing category made the script skip/mislabel a whole
pack ("unknown"). Now rejected with a precise message: parse errors, missing
category object (patch manifest under a production filename), zero questions,
missing id, duplicate id/text, invalid type/access, category_id mismatch,
non-integer depth, choice without options, this_or_that without exactly 2.
All 12 guards verified against mutated fixtures; a valid pack still builds.
Adds --check (validate only) and --out (build elsewhere). Builds are staged to
a temp file, verified, and only then moved into place, backing up the existing
asset db first.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>