Converts every PNG in res to WebP (124 files, 104M -> 28M on disk, -73%).
Each file was encoded both lossless and lossy q95 and the smaller kept, but
lossy only where it measured visually lossless (PSNR >= 40 dB); dimensions and
alpha were verified per file before the PNG was removed, so 25 files that
compressed better losslessly stayed exact. No nine-patches exist to break, and
R.drawable refs are extension-agnostic (the only ".png" in code is a runtime
share-cache filename). Debug APK 141.9 -> 128.8 MB; pack art in the APK
26.4 -> 11.5 MB. The disk saving is larger than the APK saving because AAPT2
already crunched PNGs at build time.
Unifies pack artwork in a new PackArtwork.kt. packArtworkRes was duplicated
verbatim in the library and detail screens — which is exactly how the two
drifted before (one kept a grouped mapping that gave several packs the same
illustration). It now exists once, alongside the two art composables. This is
also where an imported pack's art would resolve.
Pack detail page fixes:
- Removed the second back arrow. The nav scaffold already supplies the
"Question Pack" bar and its back affordance (AppRoute.kt), so the in-screen
IconButton was a duplicate; onBack is now unused and gone.
- The description is shown in full. It was capped at maxLines=4 with an
ellipsis, which truncated most packs mid-sentence — this is the page where
someone decides whether to open the pack, so it should not be abridged.
- The hero art is blended instead of pasted on: it runs full-bleed (the list no
longer pads horizontally; items pad themselves) and dissolves into the page.
The dissolve is an alpha mask (BlendMode.DstIn), not a scrim in the
background colour — the page behind is a gradient brush, so fading to any
single colour left a visible pale band in light theme. Fading the image to
transparent lets the real background through, correct in both themes.
Library cards get a softer version of the same, into the card surface.
Verified live on both fixtures (dark 5554 / light 5556): single back arrow,
full description, art melting into the page with no hard edges, correct
per-theme art. Unit tests green, 0 FATAL.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
strings.xml had 127 entries but the app renders copy from hardcoded Compose literals
(only ~4 files use stringResource) — so ~half of strings.xml was a resource catalog that
was pre-created for the pairing/home/partner-home/settings-nav screens and never wired up.
Removed the 55 entries with zero R.string./@string references anywhere (kt/xml/manifest),
including whole dead sections (Settings nav labels, all Pairing subsections, Home screen,
Partner home). Kept everything actually referenced: app_name, today_widget_description,
common actions in use, and the Appearance/Notifications/Account/Privacy sections.
Resources compile clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Content-free daily-question state + streak, mirrored from HomeViewModel via a
dedicated DataStore (TodayWidgetUpdater -> TodayWidgetState). App-lock drops it
to a generic card so partner-activity state doesn't sit on the protected home
screen; signed-out/unpaired show neutral prompts. Tapping opens the daily
question via MainActivity's app_route extra.
Verified: provider registers, state bridge writes, headline logic unit-tested
(TodayWidgetTest), no crash on launch. On-home-screen render + a Remote Config
kill switch are tracked in Future.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- New PremiumUnlockOverlay.kt — one-time 'Premium unlocked' celebration for both partners on couple-shared Premium activation. Driven off CouplePremiumChecker (not the push) so it surfaces for both wherever they are. Gated by persisted premiumUnlockCelebrated flag, auto-reset on lapse.
- New illustration_premium_unlock.png asset for the overlay.
- AppNavigation hosts the overlay at root alongside MessageBubbleOverlay.
- SettingsDataStore: new premiumUnlockCelebrated flag + setter.
- ThisOrThatScreen: theme-token fixes for A/B options, mood chips, versus badge, progress, ChoicePromptBackdrop — all read from MaterialTheme.colorScheme. Bumps dark-mode legibility.
- ConversationScreen: bump PendingMediaChip retry/dismiss IconButtons to 48dp touch targets.
- PlayHubScreen / ActivityScreen / HomeScreen / SubscriptionScreen / OnboardingScreen / PairPromptScreen / PaywallScreen / LocalQuestionContent / OutcomeCheckInDialog / ChatComponents: assorted R13 polish.
- firestore.rules (n/a this batch), SettingsRepository, manual: doc + flag wiring.
- Manual: new C-DARK-UI-001 + C-ART-EDGE-002 landmines, Premium-unlock-modal pattern note.
- New Cloud Function: onEntitlementChanged (Firestore onWrite on entitlements/premium) — edge-triggered inactive→active, notifies the OTHER partner so couple-shared unlock isn't silent
- New notification type SUBSCRIPTION_CHANGED → routes to SUBSCRIPTION
- AnswerRevealViewModel: re-issue markRevealed if best-effort failed (offline/transient) so partner_opened_answer push eventually fires
- firestore.rules: harden users/{uid} update allowlist (defense-in-depth; no live hole)
- 18 new brand glyph vector drawables (drawable-nodpi/)
- SettingsScreen / PlayHubScreen / WaitingForPartnerScreen: swap Material icons for new brand glyphs
- ClaudeQA docs + Future.md updated
- Add ThemeMode enum (DEVICE/LIGHT/DARK) with DataStore persistence
- SettingsScreen: appearance section with radio buttons for Device/Light/Dark
- SettingsViewModel: observe and persist theme mode
- MainActivity: read theme setting, apply dark theme, sync status bar icons
- Replace hardcoded Color.White references with MaterialTheme.colorScheme.surface across auth, onboarding, settings, and theme
- Convert AuthVisuals, SettingsVisuals, CloserPalette brushes to @Composable getters using dynamic scheme colors
- Add values-night/themes.xml for dark theme manifest entry
- Add ThemeModeTest unit test for fromStorageValue parsing