- Challenges catalog: hide the 🔒 Premium badge once the couple has premium
(A-003b; matches the Play hub's showPremiumBadge pattern). Verified live
both directions under an authorized grant/revoke cycle.
- Game banner lifecycle (BANNER-LIFE-001): entering a session's screen now
consumes any banner pointing at it (GamePromptController.consumeForSession
wired into ActiveGameSessionMonitor.enter), and activity from a DIFFERENT
session may replace a stale persistent banner. Verified live: no banner on
reveal; stale RESULTS banner replaced by a new session's prompt.
- Waiting/join screen: says 'Your turn — {name} already played their part'
for the non-starter once a first part landed (new partHasFinished mapped
from partFinishNotifiedAt; completedByUsers only fills at reveal). Session
observe mapping now also carries completedByUsers/joinedByUsers.
- How Well results: matched-row colors are now a theme-aware container+content
pair (dark mode was near-invisible: fixed pale-green container under
onSurfaceVariant text).
- Date Match: top card fully opaque — next card's text no longer bleeds
through (was alpha 0.96).
- functions: don't send 'X finished — see your results!' for abandoned/quit
sessions (status flips to completed with empty completedByUsers; a real
completion always has both uids). Found live when a quit triggered a false
banner. Needs deploy (bundled with C4).
Unit + functions suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- MainActivity: request POST_NOTIFICATIONS on TIRAMISU+, register FCM token when user signs in
- AppMessagingService: foreground chat messages show draggable bubble instead of OS notification
- MessageBubbleController/Overlay: new in-app chat-head that drifts over all screens, tap to open
- PartnerNotificationManager: GAME_RESULTS_READY type with proper copy, partner_finished_game maps to it
- onGameSessionUpdate: notify BOTH partners on completion (not just the non-starter), fix starter name in notification