The webhook verified an Ed25519 signature in an X-Signature header, but RevenueCat
offers no public-key signing — it sends HMAC-SHA256 in X-RevenueCat-Webhook-Signature
(t=<ts>,v1=<hex>) computed over "<ts>.<rawBody>". As written, every real event would
have 401'd and premium would never sync for the partner.
- Rewrite verification to HMAC-SHA256 with a +/-5-min timestamp replay guard and a
constant-time compare; extract a pure verifyWebhookSignature() for unit testing.
- Rename secret REVENUECAT_SIGNING_KEY -> REVENUECAT_WEBHOOK_SECRET (it is an HMAC
secret, not an Ed25519 key). Never deployed, so no migration.
- Uncomment the export in index.ts (deploy still gated on seeding the secret).
- Add revenueCatWebhook.test.ts: valid / tampered / wrong-secret / missing / stale.
- Reconcile Future.md + Engineering_Reference_Manual.md to the real scheme.
Verified against the live account: the entitlement identifier is now closer_premium,
so events match entitlementLogic. Build + 80 tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Deploys kept failing container healthchecks with "Quota exceeded for total allowable CPU
per project per region" even in small batches: v2 gives every instance a full vCPU (needed
for concurrency 80), and ~35 services at 1 vCPU exceeds this new project's default Cloud Run
CPU quota under any accounting. cpu:'gcf_gen1' restores the gen1 fractional tiers
(256MiB → 1/6 vCPU) — a 6x smaller footprint, identical to how these functions ran on gen1.
Concurrency must be 1 with cpu<1; costless at dev scale. At launch: raise the quota, drop
these two options to restore full-vCPU concurrency.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2nd-gen deploy failed with "Quota exceeded for total allowable CPU per project per region":
each function is a Cloud Run service and the regional CPU-allocation quota is charged as the
sum of (maxInstances × vCPU) across all functions. At maxInstances 20 × ~34 v2 functions =
~680 vCPU, over this new project's default (~560). Dropping to 5 → 170 vCPU, well under.
5 instances × ~80 concurrent requests still serves ~400 in flight — fine pre-launch. For
production, request a Cloud Run CPU quota increase and raise this back up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
RevenueCat isn't set up, so exporting revenueCatWebhook forced a Secret Manager entry:
defineSecret('REVENUECAT_SIGNING_KEY') runs at module load, and Firebase validates every
declared secret across the whole codebase at deploy time (even functions excluded via --only),
failing with "no latest version of the secret". Comment out the export so the file isn't loaded
during discovery — no secret, no validation. revenueCatWebhook.ts (already migrated to v2) is
untouched; re-enable by uncommenting the export, seeding the real key, and deploying it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Migrate the last console.* call sites (the shared helpers entitlementLogic.ts and
pruneTokens.ts) to firebase-functions/logger, completing the structured-logging sweep.
Zero console.* remain under functions/src.
Final verification of the whole v1→v2 migration:
- tsc clean under firebase-functions v7.2.5; 70 jest tests green.
- Emulator discovery loads all 36 functions in us-central1 with 0 errors and no
outdated-SDK warning; onUserDelete remains a v1 auth trigger, the rest are v2.
- Grep gates clean: no functions.https.onCall/.firestore.document/.pubsub.schedule,
no context.auth/app/params, no console.* in src, no messaging.send outside push.ts,
no raw FCM tokens in any log.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Split the single broad onGamePartFinished (couples/{coupleId}/{gameType}/{sessionId}
wildcard, which fired a no-op invocation on every write to ANY couple subcollection) into
four narrow, explicitly-pathed triggers sharing one handler:
onThisOrThatPartFinished, onWheelPartFinished, onHowWellPartFinished, onDesireSyncPartFinished.
Behavior is identical for the four game collections; the spurious invocations for
messages/reactions/etc. are eliminated. (Background triggers have no client name dependency;
the old export is dropped and the four deploy fresh — the deploy runbook already accounts for
this.)
onGameSessionUpdate: move the `!change.after.exists` deletion guard ABOVE its four reads
(session/couple/userA/userB) so a delete/no-op event returns before doing any reads. The
delicate exactly-once claim-flag logic is otherwise untouched.
Build clean; 70 tests green. Discovery loads all four split triggers as v2 in us-central1
(36 functions total); old onGamePartFinished gone. dist rebuilt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
assignDailyQuestion and aggregateOutcomeStats previously did an unbounded
db.collection('couples').get() (loading every couple into memory), and aggregate did a
serial outcomes.get() per couple (O(couples) round-trips). Both now paginate the couple
scan (orderBy __name__ + startAfter, 300/200 per page — no custom index needed):
- assignDailyQuestion: each page's create() writes fan out with the burst bounded to a page
instead of all couples at once; ALREADY_EXISTS stays the idempotent no-op.
- aggregateOutcomeStats: reads each page's outcomes in parallel instead of serially.
couples.length still counts every couple, so the aggregate windows + totalCouples are
unchanged (pure aggregate() helper and its tests untouched).
This is the one behavior-touching improvement flagged in the plan; the 512MiB/300s resource
options from B2 remain the safety net. Build clean; 70 tests green. dist rebuilt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
B4 — revenueCatWebhook: functions.https.onRequest → firebase-functions/v2/https onRequest,
with REVENUECAT_SIGNING_KEY bound as a Secret Manager secret via defineSecret (injected into
process.env, so the Ed25519 verify + process-before-ack/500-retry logic is unchanged). Request
type retyped to the v2 Request; console → logger. The key must be seeded in Secret Manager at
deploy (runbook) — it isn't in the repo.
B5 — onUserDelete: kept on the v1 API (2nd gen has no auth.user().onDelete), imported explicitly
from firebase-functions/v1 and wrapped in runWith({ timeoutSeconds: 300, memory: '512MB' }) for
its dual recursiveDelete + Storage sweep. Adopts shared getUserTokens/sendPushToUser + logger;
preserves the original "only notify if the partner has a live token" behavior.
(wrapReleaseKey's HttpsError→v2 swap already landed in B3.)
Build clean; 70 tests green. dist rebuilt. Still on firebase-functions v5.1.1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Migrate all callables off functions.https.onCall to firebase-functions/v2/https onCall:
createInvite, acceptInvite, leaveCouple, submitOutcome, sendGentleReminder,
sendThinkingOfYou, checkDeviceIntegrity, syncEntitlement, assignDailyQuestionCallable,
wrapReleaseKey. context.auth/app → request.auth/app, data arg → request.data. The 8
client-hardcoded callable names are preserved verbatim (verified via emulator discovery).
The manual `if (!request.app)` App Check check is a 1:1 port (no enforceAppCheck switch).
Hardening folded in:
- acceptInviteCallable: await the previously fire-and-forget partner_joined push (gen 2
freezes the instance after the response) — still swallows push errors so a failed push
never fails the accept.
- checkDeviceIntegrity: 10s timeout on the Play Integrity client.request so a hung upstream
can't pin the instance (fail-closed catch already handles the throw); memory 512MiB.
- wrapReleaseKey: memory 512MiB (tink); HttpsError swapped to v2; lazy tink require + graceful
failure preserved.
- Error mapping with `if (e instanceof HttpsError) throw e` re-throw guard around the risky
DB sections in acceptInvite, leaveCouple, submitOutcome, sendGentleReminder,
sendThinkingOfYou — raw errors map to a clean 'internal' without masking intentional codes
(resource-exhausted rate limits, permission-denied, etc.). leaveCouple's best-effort
recursiveDelete sweep now swallows errors (the transactional leave already succeeded).
- Adopt shared sendPushToUser()/logger; remove copied token readers + plaintext token logging.
Delete dead placeholder callables notifications/reminders.ts (sendDailyQuestionReminder,
sendPartnerAnsweredNotification) — no client caller; wrote sent:false rows nothing consumed.
Build clean; 70 tests green; discovery loads all callables as v2 in us-central1. dist rebuilt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Migrate all scheduled jobs off functions.pubsub.schedule().onRun() to
firebase-functions/v2/scheduler onSchedule({ schedule, timeZone, ...opts }, handler):
sendChallengeDayReminders, unlockDueMemoryCapsules, sendDailyQuestionProactiveReminder,
sendStreakReminder, sendReengagementReminder, assignDailyQuestion (scheduled export),
aggregateOutcomeStats, scheduledOutcomesReminder.
Hardening folded in:
- Fan-out isolation: Promise.all → Promise.allSettled in dailyQuestionReminder (outer+inner),
reengagement, gameRetention (both jobs), scheduledOutcomesReminder — one bad couple can no
longer abort a whole run. streakReminder / assignDailyQuestion already isolated.
- Resource options: assignDailyQuestion + aggregateOutcomeStats memory 512MiB + timeout 300s
(they iterate all couples); the four fan-out reminders get timeout 180s.
- Adopt shared sendPushToUser()/logger everywhere; remove five copied getUserTokens() and the
copied send/prune blocks (no plaintext token logging remains here).
- Consolidate duplicated date/time helpers into notifications/time.ts (chicagoDateKey, toMillis),
replacing streakReminder's + scheduledOutcomesReminder's per-file copies.
assignDailyQuestion.ts callable export stays v1 for now (migrates in B3); its tested CST helpers
are untouched. Scanner pagination for assignDailyQuestion/aggregateOutcomes is deferred to B6.
Build clean; 70 tests green (tested pure helpers preserved). dist rebuilt. Still on v5.1.1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Migrate all Firestore triggers off the v1 API to firebase-functions/v2/firestore
(onDocumentCreated/Updated/Written); context.params→event.params, snap→event.data,
change.before/after→event.data.before/after. Region stays us-central1 (global option).
Hardening folded in (all reuse in-repo patterns):
- Adopt the shared sendPushToUser()/getUserTokens() helper in every trigger, removing
~7 copied token readers and the copied send/prune blocks. FCM tokens are no longer
logged in plaintext anywhere here (redacted inside push.ts).
- console.* → firebase-functions/logger (structured).
- Idempotency: new claimOnce() (atomic create-if-absent marker under
couples/{id}/notif_marks) dedupes at-least-once redelivery on the non-idempotent
senders (onAnswerWritten/Revealed, onMessageWritten, onCoupleLeave, onEntitlementChanged,
onDateReflectionWritten/Revealed, onDateHistoryCreated). Fail-open. onGameSessionUpdate/
onGamePartFinished/notifyOnDateMatch already had transactional claim-flags — preserved.
- onRestoreRequested: the plan's "claim" is implemented as the existing 60s time-WINDOW
(lastRestorePartnerAlertAt), not a permanent recipientUid marker — a permanent marker
would wrongly block legitimate re-requests (restore docs are deleted+recreated by design).
Faithful port of onGameSessionUpdate/onGamePartFinished (broad wildcard + allowlist kept);
the trigger split and read reorder are deferred to B6 as separate commits.
Build clean; 70 tests green (+ new idempotency.test.ts, push token/prune tests). Emulator
discovery loads all triggers as v2 in us-central1. firebase-functions still v5.1.1 (v6 bump
deferred to B6). dist rebuilt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Groundwork for the v1→v2 Cloud Functions migration; no function is migrated yet
(all 35 still load as v1, verified via emulator discovery).
- options.ts: setGlobalOptions({ region: 'us-central1', maxInstances: 20 }), imported
first in index.ts so it applies before any v2 function is defined. Region pin is
load-bearing — the Android client uses the default region.
- notifications/push.ts: single canonical getUserTokens() + sendPushToUser() that
batches via messaging.sendEachForMulticast() and prunes dead tokens, to replace the
~10 copied token readers and ~19 copied send/prune blocks in later batches.
- log.ts: firebase-functions/logger re-export + redactToken() (FCM tokens are secrets).
- push.test.ts: 9 unit tests (token merge/dedupe, BatchResponse→dead-token mapping,
send/prune/no-op/whole-batch-failure paths). 67 tests green.
firebase-functions stays at v5.1.1 for the migration (supports both the root v1 API and
the /v2 subpaths); bump to v6 is deferred to the final batch once nothing references the
root namespace, so the build stays green at every step.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace pickRandomQuestionId (empty pool → unresolvable q_default_daily fallback)
with pickDailyQuestionId(date): computes today's weekday mode (mirrors the client
DailyModeResolver.DOW_DEFAULTS, FROZEN) and deterministically indexes the free
daily pool by epochDay % poolSize — the SAME question the free client would pick,
now assigned server-side.
Fixes two things at the root:
- The daily 'questions' pool was empty, so every couple got q_default_daily, which
the client can't resolve → each device fell back to its own local selection
(the DQ-MISMATCH-001 class; the client half was pinned to the free pool in C1).
- Partners in different time zones computed different device-local weekdays and got
different questions; a single server-assigned id makes both devices identical.
Firestore 'questions' seeded with the 75 free daily_fun_mc weekday questions (ids
match the client asset DB so getQuestionById resolves them). Pool fetched once and
filtered in memory — no composite index needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Waiting-on-partner screen: 'Send a little nudge 💜' button (shown while the
partner is still playing, not once it's your turn) reusing the generic
thinking-of-you callable (10/day, quiet-hours-safe server-side); one-shot
Toast on result incl. friendly rate-limit copy. Verified live: nudge →
partner_activity push landed on the partner.
- Per-game banner copy: YOUR_TURN/RESULTS in-app banner now branches on gameType
('Your turn — guess their answers' for How Well, 'only mutual yeses ever show'
for Desire Sync, etc.) instead of one generic line; mirrored in the Cloud
Function's partner_completed_part push (yourTurnBody). Verified live.
- Accessibility: merged contentDescription on the This or That MatchScoreBadge
('You matched on N of M') and the How Well score ring Canvas ('You guessed N
of M correctly') — both were split/Canvas visuals invisible to TalkBack.
Unit + functions typecheck green; assembleDebug clean. Server copy change needs
a functions deploy (bundled with the C1 finish-guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Challenges catalog: hide the 🔒 Premium badge once the couple has premium
(A-003b; matches the Play hub's showPremiumBadge pattern). Verified live
both directions under an authorized grant/revoke cycle.
- Game banner lifecycle (BANNER-LIFE-001): entering a session's screen now
consumes any banner pointing at it (GamePromptController.consumeForSession
wired into ActiveGameSessionMonitor.enter), and activity from a DIFFERENT
session may replace a stale persistent banner. Verified live: no banner on
reveal; stale RESULTS banner replaced by a new session's prompt.
- Waiting/join screen: says 'Your turn — {name} already played their part'
for the non-starter once a first part landed (new partHasFinished mapped
from partFinishNotifiedAt; completedByUsers only fills at reveal). Session
observe mapping now also carries completedByUsers/joinedByUsers.
- How Well results: matched-row colors are now a theme-aware container+content
pair (dark mode was near-invisible: fixed pale-green container under
onSurfaceVariant text).
- Date Match: top card fully opaque — next card's text no longer bleeds
through (was alpha 0.96).
- functions: don't send 'X finished — see your results!' for abandoned/quit
sessions (status flips to completed with empty completedByUsers; a real
completion always has both uids). Found live when a quit triggered a false
banner. Needs deploy (bundled with C4).
Unit + functions suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Game answer listeners (ToT/HowWell/DesireSync): close(err) instead of
swallowing snapshot errors, + .catch in each VM's observeReveal surfacing a
retryable ERROR (GameCopy.SYNC_ERROR + retrySync re-attach) — games no longer
hang on WAITING forever on listener failure (GAME-HANG-001; matches the
Wheel/Capsule sources' established pattern).
- Daily question: paired fallback pool is now premium-INDEPENDENT so both
partners always resolve the same deterministic question; viewer-premium pools
broke the couple contract when entitlement state differed or flipped mid-day
(DQ-MISMATCH-001, reproduced live: partners answered different questions).
- Daily reveal: humanize raw option-id fallbacks so slugs never render
(DQ-SLUG-001, e.g. 'fake_awards_should_be_mandatory').
- assignDailyQuestion.ts: replace hardcoded CST_OFFSET_HOURS=-6 with DST-safe
Intl America/Chicago helpers (DST-001) + 5 regression tests (CDT/CST labeling,
6PM reveal instant, spring-forward round-trip).
Verified live 2-device: identical daily question on both partners post-fix;
ToT full loop 5/5 reveal regression clean. Unit 244 + functions 58 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Change the 5 https.onCall handlers from `data: any` to
`data: Record<string, unknown>`, so payload fields are `unknown` and must go
through the existing validators rather than being implicitly-typed. No behavior
change (every field was already validated); tsc + 53 function tests green.
Left as-is deliberately: `catch (err: unknown)` narrowing (churn, marginal) and
the untyped Tink handles in wrapReleaseKeyCallable (the crypto lib ships no types).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
aggregateOutcomeStats (scheduled) rolls up per-couple check-in deltas
(couples/{id}/outcomes/day_30|60|90) into the "X% feel closer in N weeks" stat
WITHOUT reading any E2EE content — only the self-reported deltas.
Privacy: counts/percentages only (no couple id or individual scores);
minimum-cohort suppression (N<50 → window omitted, no percentages); EXPORT-ONLY
via the top-level aggregate_stats collection, now explicitly deny-all in
firestore.rules (owner reads via console).
Pure aggregate()/extractCoupleOutcome() unit-tested incl. below-threshold
suppression + a no-PII assertion (6 tests); rules deny client read/write of
aggregate_stats (2 tests). Full functions 53/53, rules 121/121.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>