Closer/app
null 4ab79d34c4 fix(ui,games): defect-polish batch C1 from P3/UX review
- Challenges catalog: hide the 🔒 Premium badge once the couple has premium
  (A-003b; matches the Play hub's showPremiumBadge pattern). Verified live
  both directions under an authorized grant/revoke cycle.
- Game banner lifecycle (BANNER-LIFE-001): entering a session's screen now
  consumes any banner pointing at it (GamePromptController.consumeForSession
  wired into ActiveGameSessionMonitor.enter), and activity from a DIFFERENT
  session may replace a stale persistent banner. Verified live: no banner on
  reveal; stale RESULTS banner replaced by a new session's prompt.
- Waiting/join screen: says 'Your turn — {name} already played their part'
  for the non-starter once a first part landed (new partHasFinished mapped
  from partFinishNotifiedAt; completedByUsers only fills at reveal). Session
  observe mapping now also carries completedByUsers/joinedByUsers.
- How Well results: matched-row colors are now a theme-aware container+content
  pair (dark mode was near-invisible: fixed pale-green container under
  onSurfaceVariant text).
- Date Match: top card fully opaque — next card's text no longer bleeds
  through (was alpha 0.96).
- functions: don't send 'X finished — see your results!' for abandoned/quit
  sessions (status flips to completed with empty completedByUsers; a real
  completion always has both uids). Found live when a quit triggered a false
  banner. Needs deploy (bundled with C4).

Unit + functions suites green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 21:03:22 -05:00
..
schemas fix: use sex column for Desire Sync question filtering instead of fragile ID pattern 2026-06-18 00:32:39 -05:00
src fix(ui,games): defect-polish batch C1 from P3/UX review 2026-07-07 21:03:22 -05:00
build.gradle.kts build: adopt Gradle version catalog (libs.versions.toml) 2026-07-06 22:05:10 -05:00
proguard-rules.pro feat: settings polish, privacy strings, home partner state, proguard rules 2026-06-21 09:49:02 -05:00