- NextBeatCard: a self-contained 'what's next' card under every game's results
CTAs so finishing a game doesn't dead-end — shows 'Tonight's question is ready
→' when today's daily is unanswered, else a 'Day N together' streak note. Own
@HiltViewModel (DailyQuestionResolver + LocalAnswerRepository + couple), so the
four game screens only drop in the composable. Verified live on How Well results.
- How Well role swap: the guesser's results now lead with 'Your turn — let {name}
guess you', starting a new round where they become the subject (Newlywed-style
reversal; starter == subject). Verified live.
- Date Match: deterministic per-couple deck shuffle (kills 'every couple sees the
same first card') + skip already-swiped ideas so the deck resumes past them
instead of restarting at card 1. Verified live (swiped card no longer reappears).
- Desire Sync: remember served question ids per couple (SeenDesireQuestionStore on
the settings DataStore) so back-to-back rounds don't repeat prompts; clears the
record to cycle the pool when the unseen remainder can't fill a round.
- How Well pool purity: exclude daily_fun_mc novelty MCs from getQuestionsForPrediction
(1869 real prediction questions remain); DAO method has no other caller.
Unit suite green; assembleDebug clean; live-verified on the emulator pair.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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